In Diablo 3, especially because you can easily increase the content difficulty to match your character's strength, the game play is much more cooldown/rotation based. If you play the games the way they are intended, Diablo 3 is simply the far more twitchy game. I am going to exclude the usage of grey area macros here for obvious reasons. They are both good enough in this department and if graphic is the deciding factor for looters, Dungeon Fighter Online wouldn't be a 10 billion dollar franchise capable of competing with GTA series in total revenue. Overall, I really believe you can take either one based on your personal taste, whether you prefer Diablo 3's slightly more cartoonish look or Path of Exile's darker theme. ![]() Sound vise, in my opinion Diablo 3 does not have the same iconic soundtrack of World of Warcraft games, and Path of Exile's uber lab music and emperor speech started to grow on me after a while. While Diablo 3 still has the Blizzard attention-to-detail on background animations, in my opinion they start to look aged with low polygon models from 2012. Some of Path of Exile's outdoor maps with modern water effects just looks really good. GGG has really done a tremendous job to improve the graphics/animation over the years, that I really believe both games look good for their age. Still, while it is not likely for POE to ever reach more than a fraction of Diablo 3's economic success, living the life you want to live, making the game you and your fans want to play can be the biggest achievement in life on its own.Īfter a rocky start, in my honest opinion the current Path of Exile graphics has caught up to Diablo 3. Out of all companies who tried to dethrone Diablo, GGG is the only studio to have a legit claim at the title and unfortunately for them, by the time the young swordsman is powerful enough to fight the master, the master already put down his sword years ago and rest of the world is using guns (Destiny/Division's success/mass appeal is hard for ARPG to compete). With Tencent's involvement they were able to grow their presence in China, and because of the modern freemium model, you are guaranteed to receive fresh contents for years to come. They are running a true labor of love, and have one of the strongest communities. From a tiny studio to a (rumored?) $100 million acquisition from Tencent, they probably make $30 million a year in revenue looking at the typical revenue-to-acquisition multiplier for game studios. Path of Exile is one of the most successful indie games of all time. Blizzard has abandoned Diablo 3 for a few years now, and focused its effort on games with sustained revenue models. World of Warcraft easily made more than this in a single year during its peak years, and the pay-once model is dying in the era of dominant billion dollar year freemium games like League of Legends, Fortnite and Dungeon Fighter Online, not to mention billion dollar year mobile games like Fate Grand Order, Pokemon Go, or even Activision/Blizzard's own Candy Crush. However, as big of a success as 30 million copies sounds, this is just 1.2 billion of revenue across core game + expansion and multiple platforms. ![]() It took the traditionally niche ARPG genre and made it mainstream with very clever simplifications (and turning off hardcore Diablo 2 fans as a result, a conscious decision made from the get go) to make the game more accessible to a much wider audience. My experience in these games is easily reproduce-able by anyone willing to google.ĭiablo 3 is one of the top 3 copies-sold, made-for-PC games of all-time, behind only Playerunknown Battleground and Minecraft. I look on POENINJA and Diablo 3 Ladder, find the most popular/dominant builds, find a build guide for that build to explain the mechanics, and play that build, that is it. Beat Uber Elder multiple times in POE, and worked to Greater Rift 100+ in Diablo 3. After a long break from both games I dived right back in and spent another 150 hours in both games in recent months.
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